
Index-4
G
GAME (Gate Access Management Entity), 1-9
gates, 1-9
get command, 1-16, 1-17
get command, 8-3
getting help
from a Bay Networks Technical Response
Center, xvii
through CompuServe, xvi
through InfoFACTS service, xvii
through World Wide Web, xvii
GFWD (GAME forward) message type, A-5
global
memory, 3-12
parameters, 1-2
source-route bridge settings, 6-4
group LAN ID, 6-4
group mode, 5-2, 5-16
GRPC (GAME remote procedure call) message
type, A-5
H
heartbeat test, 5-10
help from the Bay Networks Technical Response
Center, 8-1 to 8-3
host did not respond message, 6-12
HOST/ARP cache, 6-11
hot-swapping
and fuses, 3-2
cable support for, 4-4
HPTP, Packet Capture, B-34
HSSI
Packet Capture, B-9, B-34, B-54
hybrid mode, 5-2
I
ICMP echo requests, 7-7
ifconfig -a command, 7-8
image names. See router software image names
or boot PROMs
inbound Telnet. See Telnet
index of a logical line, B-7
InfoFACTS service, xvii
informational events, 1-7
instance, 1-10 to 1-18
creating for Packet Capture, B-6
deleting for Packet Capture, B-16
format, 1-15
interface definition, 7-8
interframe time fill, 5-18
internal clock settings, 5-23
internal clocking, MCT1, 5-18
internal LAN ID, 6-4
internal overrun errors, 5-11
invalid ID, can’t parse cmd line message, 6-22
invalid slot number, can’t parse cmd line
message, 6-22
IP, 6-6 to 6-16
IP addresses, UNIX, 7-8
IPX, 6-16 to 6-20
ISDN B Channel, Packet Capture, B-8, B-9, B-54
ISDN BRI and PRI, 6-27 to 6-29
K
killing a gate, 1-9
L
lack of resource, 5-8, 5-12
LAN ID, 6-4
LAPB (Link Access Procedure-Balanced), Packet
Capture, B-51
late collisions, 5-11
Launch Facility tool, 1-20
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